Kalaa Phaa

Togrutan Sentinel of the New Jedi Order

Description:

Name: Kalaa Phaa
Species: Togruta
Career: Sentinel
Specialization: Artisan, Niman Disciple
Morality 56: Strength – Curiosity/ Weakness – Obsession
Motivation: Ambition (Expertise) – Since being introduced to the larger galaxy, Kalaa has thrown himself into learning every aspect of it, specifically its machines.

Characteristics
Brawn 1, Agility 2, Intellect 4, Cunning 3, Willpower 3, Presence 2

Skills: Computers [Int] 2, Knowledge(Education) [Int] 1, Mechanics [Int] 2, Perception [Cun] 2, Skullduggery [Cun] 1

Talents: Grit, Inventor (When constructing new items or modifying existing attachments [see Chapter V: Gear and Equipment], the character may choose to add Boost or remove Setback from the check per rank of Inventor.), Master Artisan (Once per round, may take the Master Artisan incidental to suffer 2 strain and decrease the difficulty of next Mechanics check by 1 to a minimum of Easy difficulty.), Mental Tools (Force talent. The character always counts as having the right tools for the job (see page 127) when performing Mechanics checks.), Nobody’s Fool (The difficulty of any Charm, Coercion, and Deception checks attempted against the character is upgraded once for each rank of Nobody’s Fool.), 2 Solid Repairs (Whenever the character repairs hull trauma on a starship or vehicle, he repairs one additional hull trauma per rank of Solid Repairs.)

Abilities: Pack Instincts( When performing the assist maneuver, Togrutas grant two Boost instead of one.), Move (Basic Power: The user may spend force pips to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range; Control Upgrade: The Force user gains the ability to move objects fast enough so as to be both difficult to dodge and capable of inflicting damage. Resulting impacts deal damage to both the target and the object being moved. The Force user makes a Discipline check with a difficulty equal to the silhouette of the object being thrown and makes a Move power check as part of the pool. To successfully hit the target, he must gain enough Force points to move the object from its starting location to the target and he must succeed on the check. The damage is resolved following the rules for ranged attacks. Silhouette 0 objects deal 5 damage, while other objects deal damage equal to ten times their silhouette. The number of targets affected by a single object is up to the GM, but in general, a single object should only affect a single target, unless the object is particularly large. If the player wants to use multiple objects to hit multiple targets, he may do so by using the rules for hitting multiple targets with the Auto-fire quality. This attack follows all the rules for ranged attacks, including ranged defense and aiming.; Control Upgrade: The Force user gains the ability to pull objects off secure mountings or from an opponent’s grasp.; 3 Strength Upgrades: Spend force pip to increase the maximum size of objects a character can move by a number equal to the number of Strength upgrades purchased. 1 Range Upgrade: Spend force pip to increase the maximum range at which the Force user can move objects by a number of range bands equal to the number of Range upgrades purchased. The Force user may activate this multiple times, increasing the range by this number each time. However, remember the Force user must still spend Force points to activate the power’s actual effects.)

Force Rating: 2
Wound Threshold: 11
Strain Threshold: 14
Soak: 2
Equipment: Basic Lightsaber (Lightsaber; Damage 7; Crit 1; Range [Engaged]; Encumbrance 1; Breach 1, Sunder), Light Blaster Pistol (Ranged [Light]; Damage 5; Crit 4; Range [Medium]; Encumbrance 1; Stun Setting), Heavy Clothing (Soak +1), Backpack, Comlink (Handheld), Datapad, Extra Reload, Fusion Lantern, Stimpack, Tool Kit, Utility Belt

Credits 425
Encumbrance (10/11)
XP Unspent/Total: 0/315

XP Breakdown
Intellect 3 – 30xp
Intellect 4 – 40xp
Willpower 3 – 30xp
Solid Repairs (R1C1) – 5xp
Grit (R2C1) – 10xp
Inventor (R3C1) – 15xp
Solid Repairs (R4C1) – 20xp
Master Artisan (R5C1) – 25xp
Mental Tools (R1C3) – 5xp
Knowledge (Education) 1 – 5xp
Mechanics 2 – 10xp
Move (Basic Power) – 10xp
Move (Strength Upgrade) (R2C2) – 10xp
Move (Strength Upgrade) (R3C2) – 10xp
Move (Strength Upgrade) (R4C2) – 15xp
Move (Range Upgrade) (R2C4) – 5xp
Force Rating (R4C2) – 20xp
Niman Disciple (New Specialization) – 30xp
Nobody’s Fool (R1C2) – 5xp
Move (Control Upgrade) (R3C3/4) – 10xp
Move (Control Upgrade) (R4C3) – 5xp

Bio:

1. What does your character love?
Kalaa is curious about all types of machines, mostly it intrigues him how machines can aid so heavily in life.

2. What does your character hate?
The “misuse” of machines to harm others. He doesn’t like guns, he views it as a corruption of something he loves. He was very saddened the day he learned about what the Death Star did to Alderaan. He has a small blaster for his own protection, but tends to only use the stun setting.

3. How did your character become associated with the New Jedi Order? Kalaa was recruited as a youngling. A Jedi for the NJO was on Shili looking for Artifacts when he was guided to Kalaa and his presence within the Force.

Kalaa was born to a very primitive tribe on Shili. He was raised there until about age 6 when a jedi on a mission seeking an artifact felt his presence. His tribe agreed to release him to the jedi’s care in exchange for aid in dispatching a local predator.

Once introduced to the larger galaxy and it’s mechanical marvels, he was enthralled. He’s proven to be quite gifted all manners of computers and mechanical things.

Kalaa Phaa

The Jedi's Fate renegadethumper